Brand the Moon

Brand the Moon
Remote control of a swarm of small regolith trawlers that will etch brand name logos in the Lunar dust large enough to be viewed through binoculars or small telescope from earth. Or, if successful, visible by the naked eye.The game would be to simulate the control these swarms of trawler bots as they etch various designs on the virtual Moon. Time and accuracy would be measured during each trawler trial. The winner after 6 months would get to control the real robotic swarm sent to the moon.

Acquiring corporate sponsors who would volunteer millions of ad dollars toward a branding project aimed at inscribing their logos on the Moon would be trivial. Companies would be clamoring to get their logo on the Moon. Space IL would have no problem acquiring the necessary funds to both build the robotic swarm and to build a company dedicated to Branding the Moon.

Much like the Mars Buggy games, this game is a castle storm type game where your robotic army is tasked with creating specific designs on the lunar surface. They must be protected during their mission using laser robots and projectile robots from the alien hordes that have invaded the dark side and are compelled to try and destroy your robotic trawler tribe.

This is just a concept. The game no doubt would be a smash hit but not only due to the game play and near realistic lunar surface imagery, but to the allure of blending of scientific and corporate concerns and interests with exploring the robotic terraforming of celestial bodies. First the Moon – then Mars.

A team of Xamarin developers writing C# and porting to IOS and Android could be brought together in a month or less and build up a prototype in 3 months. A full game with supporting website and forum would take 4-6.
No experience. Just desire.



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